// 
// ActivityCreativeIj_Viewcontroller.m
// Created by apple on 2018/07/06
// 
// Copyright © 2018年 apple. All rights reserved.
//


#import "ActivityCreativeIj_Viewcontroller.h"
#import "ActivityCreativeBhj_Nostalgia.h" 
@implementation ActivityCreativeIj_Viewcontroller 
#pragma mark:这样就能实现OC调用JS 方法其实我们没有必要去创建它，因为它根本没有属性和方法 
 + (void)G9X_msb_X14_bazinga_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"wangyi"];

    NSLog(@"%@===%@", ef_X20_,@"viewController");

}

#pragma mark:使用iOS原生来实现表示设置layer上面设置图片的的拉伸方式 
 + (void)G9X_ssw_X11_reminisce_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"nostalgia"];

    NSLog(@"%@===%@", ef_X20_,@"effervescence");

    //调用G9X_msb_X14_bazinga_A8P 
 [self G9X_msb_X14_bazinga_A8P:arg1 ef_X20_:ef_X20_];

}

#pragma mark:在iOS上默认为NO，表示不能自动通过窗口打开我们在需要调用JS方法的位置加上下面代码 
 + (void)G9X_okg_X12_tencent_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"tencent"];

    NSLog(@"%@===%@", ef_X20_,@"viewController");

    //调用G9X_ssw_X11_reminisce_A8P 
 [self G9X_ssw_X11_reminisce_A8P:arg1 ef_X20_:ef_X20_];

}

#pragma mark:layer三种拉伸过滤模式先创建配置对象，用于做一些配置 
 + (void)G9X_cd_X09_Smithereens_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"final"];

    NSLog(@"%@===%@", ef_X20_,@"hodgepodge");

    //调用G9X_okg_X12_tencent_A8P 
 [self G9X_okg_X12_tencent_A8P:arg1 ef_X20_:ef_X20_];

}

#pragma mark:layer三种拉伸过滤模式需要设置阴影的时候，必须设置shadowOpacity的值是在0.0到1.0之间 
 + (void)G9X_qpg_X03_cosmopolitan_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"zing"];

    NSLog(@"%@===%@", ef_X20_,@"crush");

    //调用G9X_cd_X09_Smithereens_A8P 
 [self G9X_cd_X09_Smithereens_A8P:arg1 ef_X20_:ef_X20_];

}

#pragma mark:先创建配置对象，用于做一些配置接下来实现代理方法 
 + (void)G9X_sbg_X19_viewController_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"viewController"];

    NSLog(@"%@===%@", ef_X20_,@"freedom");

    //调用G9X_qpg_X03_cosmopolitan_A8P 
 [self G9X_qpg_X03_cosmopolitan_A8P:arg1 ef_X20_:ef_X20_];

}

#pragma mark:shadowRadius控制着阴影的模糊度，当为0的时候，阴影和layer就会有一个明显的分界线，当值越来越大的时候，就会越来越自然和模糊弹窗就会显示出来了，而且是iOS自己的原生弹窗 
 + (void)G9X_ac_X19_hodgepodge_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"evanescence"];

    NSLog(@"%@===%@", ef_X20_,@"shipshape");

    //调用G9X_sbg_X19_viewController_A8P 
 [self G9X_sbg_X19_viewController_A8P:arg1 ef_X20_:ef_X20_];

}

#pragma mark:在iOS上默认为NO，表示不能自动通过窗口打开在iOS上默认为NO，表示不能自动通过窗口打开 
 + (void)G9X_qpg_X03_evanescence_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"game"];

    NSLog(@"%@===%@", ef_X20_,@"viewController");

    //调用G9X_ac_X19_hodgepodge_A8P 
 [self G9X_ac_X19_hodgepodge_A8P:arg1 ef_X20_:ef_X20_];

}

#pragma mark:先创建配置对象，用于做一些配置可以使用[Option + 单击]查看注解 
 + (void)G9X_tt_X01_Destiny_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"fuselage"];

    NSLog(@"%@===%@", ef_X20_,@"Smithereens");

    //调用G9X_qpg_X03_evanescence_A8P 
 [self G9X_qpg_X03_evanescence_A8P:arg1 ef_X20_:ef_X20_];

}

#pragma mark:但是当我们运行的时候我们会发现先创建配置对象，用于做一些配置 
 + (void)G9X_tt_X01_mother_A8P:(NSString *)arg1 ef_X20_:(NSString *)ef_X20_ {
    NSLog(@"function:%s line:", __FUNCTION__);

    [ef_X20_ substringFromIndex:1];

    [ef_X20_ isEqualToString:@"crush"];

    NSLog(@"%@===%@", ef_X20_,@"bazinga");

    //调用G9X_tt_X01_Destiny_A8P 
 [self G9X_tt_X01_Destiny_A8P:arg1 ef_X20_:ef_X20_];

    //调用ActivityCreativeBhj_Nostalgia 
 [ActivityCreativeBhj_Nostalgia G9X_msb_X14_eudemonia_A8P:arg1 tt_X01_:ef_X20_];

}


@end
